DKP and Loot Systems: Which One Is Right for Your Guild?
Loot distribution causes more guild drama than almost anything else. The right system depends on your guild's culture, size, and goals. Here's a breakdown of the most popular options.
DKP (Dragon Kill Points)
The classic system. Members earn points for attendance and boss kills, spend them on loot. Pros: Transparent, rewards consistency. Cons: Hoarding behavior, doesn't account for item value differences.
EPGP (Effort Points / Gear Points)
Members earn EP for contribution, spend GP for loot. Priority is EP/GP ratio. Pros: Decay prevents hoarding, ratio system is fair. Cons: More complex, requires tracking tools.
Loot Council
Officers decide who gets loot based on performance, attendance, and upgrade value. Pros: Optimizes gear distribution for progression. Cons: Requires trust, can create drama if not handled transparently.
Choosing Your System
- •Casual guilds: Roll-based or simple DKP works fine
- •Progression-focused: Loot council or EPGP for optimization
- •Large guilds: DKP or EPGP for fairness at scale
- •Small tight-knit groups: Loot council with trust
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